INFO ABOUT WOOZWORLD
Developed in 2009, Woozworld Inc created and operates Woozworld.com, a Web 2.0 innovative virtual social network, specifically designed to answer the needs and expectations of tweens (8 to 14 years).
Possessing solid and recognized expertise and having the advantage of sustained growth, Woozworld Inc. received Series A financing in the amount of $3M in May 2010 from iNovia and ID Capital, a division of Groupe Telesystem.
Woozworld Inc. is the child of a recent spin-off of Tribal Nova Inc., a development studio based in Montreal known as a leader in virtual world development and online gaming services for youth.
Possessing solid and recognized expertise and having the advantage of sustained growth, Woozworld Inc. received Series A financing in the amount of $3M in May 2010 from iNovia and ID Capital, a division of Groupe Telesystem.
Woozworld Inc. is the child of a recent spin-off of Tribal Nova Inc., a development studio based in Montreal known as a leader in virtual world development and online gaming services for youth.
The Product
Both a virtual world and a social network, Woozworld.com creates interactive and participative experiences by providing the opportunity for the users to invent their own world in which they define their own characters, interact, conduct virtual business, make plans and organize activities, and, so to speak, generate all that occurs in this limitless universe. All personal information is protected, and Woozworld strictly adheres to American laws on the protection of children's privacy on the Internet (Children's Online Privacy Protection Act.)
Both a virtual world and a social network, Woozworld.com creates interactive and participative experiences by providing the opportunity for the users to invent their own world in which they define their own characters, interact, conduct virtual business, make plans and organize activities, and, so to speak, generate all that occurs in this limitless universe. All personal information is protected, and Woozworld strictly adheres to American laws on the protection of children's privacy on the Internet (Children's Online Privacy Protection Act.)
The Growth
The growth of the Woozworld community has been phenomenal. In 2010, less than one year after its official launch, the company announced that the Woozworld environment consisted of 2.4 million avatars in more than 80 countries and more than two million Unitz (virtual spaces) created by the users.
The growth of the Woozworld community has been phenomenal. In 2010, less than one year after its official launch, the company announced that the Woozworld environment consisted of 2.4 million avatars in more than 80 countries and more than two million Unitz (virtual spaces) created by the users.
- More than 25 million profiles (avatars) created (June 2014).
- More than 29 million Unitz (virtual spaces) created (June 2014).
- 375 million virtual goods in circulation (June 2014).
The Team and Expertise
Based in Montreal, the company has assembled a high-caliber team with exceptional expertise in marketing, business intelligence, and the production and operating of casual games, principally in the multiplayer gaming arena and virtual worlds.
Based in Montreal, the company has assembled a high-caliber team with exceptional expertise in marketing, business intelligence, and the production and operating of casual games, principally in the multiplayer gaming arena and virtual worlds.
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